阅读理解 One of the world's first videogames, Tetris, has turned thirty years old, and its brand is anything but old school.
But what's kept people swiping and clicking to ensure each row of blocks stays aligned and disappears into the virtual world since its development in 1984 Soviet Russia? A combination of new platforms and an attracting psychological appeal.
Maya Rogers, the CEO of Blue Planet Software, the sole agent of the Tetris brand, said the protection of the game's core over the last three decades has aided its longevity. As mobile and social become two of the largest sources for gaming these days, Tetris isn't showing any signs of losing its appeal. Currently appearing on over 50 different gaming platforms, from the 1983 Nintendo Entertainment System (NES) to smartphones, Tetris is sold on over 425 million mobile devices. More than 20 billion games of Tetris Battle have been played on Facebook, too.
There's something psychologically entrancing about the game, that's kept people hooked through the years. "Play a game of Tetris," said Rogers, "and satisfy your craving to create order out of chaos." Plus, there's the added quality of playing Tetris and never feeling wholly fulfilled. "There's no correct move that you can make," said Neubauer, a loyal player of the game who work as a senior analyst at Saibus Research, an independent research and advisory firm, "The quest for the perfect move never ends."
Tom Stafford, a professor of cognitive development and psychology at Sheffield University in the U.K., says that Tetris has been around so long because it transports gamers into a different realm when they play. "It's a world of perpetually generating uncompleted tasks," he said. As he's said in the past, too, "Tetris is the granddaddy of puzzle games like Candy Crush saga—the things that keep us puzzling away for hours, days and weeks." "Tetris is pure game: there is no benefit to it, nothing to learn, no social or physical consequence," he added. "It is almost completely pointless, but keeps us coming back for more."
单选题 Since it was developed, Tetris has been______.
【正确答案】 C
【答案解析】推断题。根据第一段中的“its brand is anything but old school”,以及第三段中的“…Tetris isn’t showing any signs of losing its appeal.”及其后面的内容,可知俄罗斯方块依然大受欢迎。C项“在益智游戏市场站稳了脚跟”符合题意。故本题选C。
单选题 Which of the following does NOT belong to Tetris platforms?
【正确答案】 D
【答案解析】细节题。根据第三段中的“…from the 1983 Nintendo Entertainment System(NES)to smartphones,Tetris is sold on over 425 million mobile devices.More than 20 billion games of Tetris Battle have been played on Facebook”可知A、B、C三项都属于俄罗斯方块的应用平台。D项“桌游吧”不属于俄罗斯方块的应用平台,故本题选D。
单选题 Tetris is a roaring success, owing to the following EXCEPT______.
【正确答案】 D
【答案解析】细节题。A项对应原文第四段提到的“…satisfy your craving to create order out of chaos”;B项对应原文第四段提到的“There’s no correct move that you can make”;C项对应原文第三段提到的“…over 50 different gaming platforms”;D项“玩家容易获胜”与原文不符。故本题选D。
单选题 The purpose of Tom Stafford's saying "Tetris is the granddaddy of puzzle game" is______.
【正确答案】 B
【答案解析】推断题。根据题干定位到最后一段。B项“代表一类吸引人的益智游戏”,原文在该引用句之后又较为详细地讲述了此类游戏的特点(上手容易、吸引力大等),故本题选B。
单选题 Which of the following would be the most appropriate title for the text?
【正确答案】 B
【答案解析】主旨题。文章一开始就点明了俄罗斯方块问世30年吸引力依然不减,随后又一一解释了具体原因,因此文章题目应体现出“俄罗斯方块受欢迎及其原因”两层意思。故本题选B。