单选题
As video game images become increasingly more realistic and graphic, policy makers are debating if there is a link between the violence depicted in those games and violence in real life.
A 20-year-old gunman"s shooting spree at a school in the northeastern America this month has reinvigorated discussions about violence, prompting lawmakers to call for greater examination of brutality in video games. "But evidence does not suggest violence in games causes violence in life," says James Ivory, a professor in the university"s department of communication who researches the effects of video games. "The agreement is pretty well universal among social scientists that there is not a clearly
established
link between actual violent crime and violent media usage," says Ivory.
He adds that it is possible, though debated, that exposure to violent video games could make a person think or respond more aggressively in a short term, in Ivory"s words, "might even make you potentially more of a jerk to somebody." But he emphasizes, temporary aggression and violent crime are worlds apart.
Wayne LaPierre, head of the National Rifle Association, disagrees. He maintains that there exists in this country sadly a callous, corrupt and corrupting shadow industry that sells and sows violence against its own people, through vicious, violent video games.
He named the popular game "Grand Theft Auto" as an example. One of the creators of "Grand Theft Auto", Navid Khonsari, says he grew up playing video games in Iran, Canada and the U.S. , where video games were enjoyed by people of all ages. "The discerning factor among the countries," says Khonsari, "is that while video games have been readily available, what has been limited is the accessibility to weapons.
The focus on virtual violence might be limiting substantive discussions about firearm regulations and mental health treatment. "When we talk about violent video games and actual violent crime, we"re chasing something that hasn"t really been observed and we"re not talking about other things that have been observed," says Ivory.
Despite the renewed focus on video game violence, investigators of the most recent U.S. school shooting have not said whether the young gunman was a player of violent video games. Interest in video games continues to grow around the globe. Analysts estimate people spent about $70 billion worldwide on video games and components in 2012. North America, Western Europe and East Asia remain key markets, while gaming is on the rise in India, Brazil, Russia and Southeast Asia.
单选题
What"s the feature of the present day video games?
【正确答案】
B
【答案解析】[解析] 细节题。由第一段第一句“As video game images become increasingly more realistic and graphic...”可知:现在的视频游戏图案越来越接近现实,这与B项的内容相符。由第一段第一句“...policy makers are debating if there is a link between the violence depicted in those games and violence in real life.”可知:现在视频游戏里包含暴力镜头,但并不能说明暴力镜头过多,这与A项的内容不相符。C项、D项内容文章没有提及。所以本题答案是B。
单选题
What"s the universal agreement among social scientists according to James Ivory?
【正确答案】
B
【答案解析】[解析] 态度题。由第二段第三句“The agreement is pretty well universal among social scientists that there is not a clearly established link between actual violent crime and violent media usage...”可知:社会学家达成的共识是现实中的暴力犯罪与媒体对暴力的宣扬之间关系并不明确。这与B项的内容相符。所以本题的正确答案是B。
单选题
What does the word "established" (Para. 2) mean?
单选题
Wayne LaPierre cited the popular game "Grand Theft Auto" to show ______.
【正确答案】
D
【答案解析】[解析] 推理题。由第四段第二句“He maintains that there exists in this country sadly a callous, corrupt and corrupting shadow industry that sells and SOWS violence against its own people, through vicious,violent video games.”可知:拉皮埃尔的观点是暴力视频与暴力行为之间有着必然的因果联系。这与D项的内容相符,所以本题的正确答案是D。