填空题 Choose the correct/etter, A, B, C or D.
Write the correct/etter, A-D, in boxes 33-37 on your answer sheet.

单选题 According to the writer, what view about video games does Susan Greenfield put forward in her new book?
A. They are exposing a child to an adult view of the world too soon.
B. Children become easily frightened by some of the situations in them.
C. They are changing the way children's view of the world develops.
D. Children don't learn from them because they are too repetitive.
【正确答案】 C
【答案解析】The third paragraph says 'there is potentially a profound shift in the way children's minds work'; 'video games … a worldview … less empathetic, more risk-taking and less contemplative'.
[Distraction] A: The text doesn't suggest that the games give children an adult view of the world; B: The text says Greenfield is articulating widely held fears but these are not children's fears; D: The text suggests children do learn from them but maybe the wrong things.
单选题 According to the writer, what problems are faced when regulating video games?
A. The widespread and ever-changing use of games makes it difficult for lawmakers to control them.
B. The appeal of the games to a younger generation isn't really understood by many lawmakers.
C. The lawmakers try to apply the same rules to the games as they did to radio and television.
D. Many lawmakers feel it is too late for the regulations to have much effect on the use of games.
【正确答案】 A
【答案解析】The fourth paragraph says 'So how do our lawmakers regulate something that is too fluid to be fully comprehended or controlled?'
[Distraction] B: Although the text says 'A generational divide has opened', it doesn't say this with reference to the lawmakers; C: Although radio and TV are mentioned, it is with regard to 'generational divide', not 'lawmakers'; D: There is no suggestion lawmakers have decided it is too late.
单选题 What main point does Adam Martin make about video games?
A. People are learning how to avoid becoming addicted to them.
B. They enable people to learn without being aware of it happening.
C. They satisfy a need for people to compete with each other.
D. People learn a narrow range of skills but they are still useful.
【正确答案】 B
【答案解析】The fifth paragraph says 'Computer games teach and people don't even notice they're being taught.'
[Distraction] A: Although he mentions 'addictiveness', there is no suggestion of people trying to become less addicted; C: Although he talks about 'a set of challenges', he does not say anything about people competing with each other; D: The writer suggests the possibility of learning being narrow but Martin does not.
单选题 Which of the following does Steven Johnson disagree with?
A. the opinion that video games offer educational benefits to the user
B. the attitude that video games are often labelled as predictable and undemanding
C. the idea that children's logic is tested more by video games than at school
D. the suggestion that video games can be compared to scientific procedures
【正确答案】 B
【答案解析】The sixth paragraph says 'Games, he points out, generate satisfaction … not by their robotic predictability'.
[Distraction] A: He thinks they do offer educational benefits: 'more intellectual engagement … satisfaction via the complexity of their virtual worlds'; C: He thinks that 'the complexity of the problems children encounter within games exceeds that … they might find at school'; D: He thinks games can be compared to scientific procedures: 'Testing the nature and limits of the laws … scientific methods'.
单选题 Which of the following is the most suitable subtitle for Reading Passage 3?
A. A debate about the effects of video games on other forms of technology.
B. An examination of the opinions of young people about video games.
C. A discussion of whether attitudes towards video games are outdated.
D. An analysis of the principles behind the historical development of video games.
【正确答案】 C
【答案解析】The whole text examines people's attitudes towards video games and whether they are appropriate in today's world. It makes the point that we have to look forward not back.
[Distraction] A: There is a discussion about whether video games affect people's behaviour and other forms of entertainment but not about their effect on other forms of technology; B: Young people are discussed but their opinions are not given; D: There is a discussion of how the role of video games has developed and changed but not of the principles behind the development.