单选题 There are over 6,000 different computer and online games in the world now. A segment of them are considered to be both educational and harmlessly entertaining. One such game teaches geography and another trains pilots. Others train the player in logical thinking and literate, which is more important in this technology-driven era.
But the dark side of the computer games has become more and more obvious. "A segment of games features anti-social themes of violence, sex and crude language," says David Walsh, president of the National Institute on Media and Family. "Unfortunately. It"s a segment that seems particularly popular with kids aged from eight to fifteen."
One study showed that almost 90 percent of the computer and online games young people preferred contained violence. The investigators said, "There are not just games anymore. These are learning machines. We"re teaching kids in the most incredible manner what it"s like to pull the trigger. What they are not learning are the real-life consequences.
They also said, "The new and more sophisticated games are even worse, because they have better graphics and allow the player to participate in even more realistic violent acts." In the game Carmageddon, for example, the player will have driven over and killed up to 33,000 people by the time all levels are compelled. A description of the outcome of the game says: "Your victims not only squish under your tires and splatter blood on the windshield, they also get on their knees and beg for mercy, or commit suicide. If you like, you can also dismember them."
Is all this simulated violence harmful? Approximately 3,000 different studies have been conducted on this subject. Many have suggested that there is a connection between violence in games and increased aggressiveness in the players.
Some specialists downplay the influence of the games, saying that other factors must be taken into consideration, such as the possibility that kids who already have violent tendencies are choosing such games. But could it be that violent games still play a contributing role? It seems unrealistic to insist that people are not influenced by what they see. If that were true, why would the commercial world spend billions of dollars annually for television advertising?
单选题 Which of the following computer games are NOT mentioned as educational and harmlessly entertaining?
【正确答案】 C
【答案解析】[解析] 推断题。题目要找出下列哪项没有被提及计算机游戏既具有教育意义又无害。 文章一开始就提及那些教飞行,教地理以及训练逻辑思维的和读写能力的游戏既具有教育意 义又无害。A表示教授如何驾驶飞机的游戏,也就是教飞行的游戏。B表示教授地球的特征, 即地理知识。C表示帮助人们使用计算机语言。D表示教授电脑知识。只有C项在文中未被 提及,故选择C。
单选题 According to the investigators,______
【正确答案】 D
【答案解析】[解析] 推断题。题目问根据调查者的说法,可以看出什么。A表示那些新的更精密的 游戏可以让玩家亲身参与到真正的暴力活动中。B表示那些新的精密的游戏教玩家如何杀人。 C表示绝大多数电脑游戏和在线游戏使玩家忘记了现实结果。D表示绝大多数的游戏都会导 致培养年轻人不良行为。故选择D。
单选题 It can be inferred from the passage that______
【正确答案】 A
【答案解析】[解析] 理解题。从文章中可以推断出什么。A表示越来越多的年轻人喜欢暴力血腥的 电脑游戏。第三段第一句话就表明这点。B表示找不到证据证明在暴力和游戏之间有一定的 关联。文章第四段明确指出已经找到联系。C现在许多的暴力事件都是由于电脑游戏引发的。 文章中没有提及。D选项表示防暴力游戏与现实暴力是不同的。文章一开始就提及仿暴力游 戏与现实中的暴力相似。故选择A。
单选题 The author uses" television advertising" as an example to show that______
【正确答案】 A
【答案解析】[解析] 推断题。作者用电视广告作为例子想要说明什么。A表示商业促进了现实生活 中暴力的增长。B表示电脑游戏和在线游戏并不是造成现实生活中暴力增长的唯一原因。C 表示现实生活中的暴力现象和网络游戏并没有联系。D表示其他因素也造成了暴力的增长。 根据原文最后一段,主要是讲商业对暴力犯罪的影响,故选择A。