单选题 Imagine, if you will, the average games player.What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world?Sorry,you lose.The average garner is starting to look pretty much like the average person.For the first time, according tO a U.S.poll commissioned by AOL(American On Line)Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.
The games people play say a lot about who they are.Machines like the Xbox and PlayStation 2 are largely the territory of twenty—something men, who prefer to picture themselves as sports stars and racing drivers.Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online.
Is it a good thing,all this time spent on games? Or is it as harmful as television,pulling people ever further from reality?The AOL survey suggests some players are in denial about the extent of their habit.One in 10 garners finds it is impossible to resist games; 1 in 4 admits to losing a night's sleep to play games; and another quarter has been too absorbed to have meals.
But don't think we're all heading into a world with everyone plugged into, if not totally controlled by, his own game.Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes.According to a comprehensivesurvey by the Entertainment Software Association(ESA—whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend even more time out in the cultural world (34 hours).

单选题 The AOL survey finds that electronic games______.
【正确答案】 C
【答案解析】[解析] 推理题。第一段的最后一句“For the first time,according to a U.S.poll commissioned bv AoL Games,roughly half of those surveyed,ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.”提到被调查者的年龄在12岁到55岁之间,也就是说,游戏玩家的年 龄从12到55岁,由此可见,游戏不再是年轻人的专利,故选[C] 。
单选题 Who does the author say tend to identify themselves with the characters in games?
【正确答案】 C
【答案解析】[解析] 细节题。由第二段第二句“Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men.who prefer to picture themselves as sports stars and racing drivers.”可知,20岁左右的年轻人大 多玩Xbox和PlayStation 2等游戏,他们喜欢把自己看成体育明星或是赛车 手,因此应选[C] 。题干中的identify…with表示“认为…等同于”。
单选题 When asked about the extent of their habit,some players______.
【正确答案】 A
【答案解析】[解析] 细节题。本题提问一些游戏玩家关于沉迷游戏程度的态度。第三段第三句“The AOL survey suggests some players are in denial about the extent of their habit.”表明,AOL的调查显示,一些玩家拒绝透露他们沉迷网络 的程度,故选[A] 。
单选题 It can be inferred from the text that______.
【正确答案】 A
【答案解析】[解析] 推理题。第一段中“The average garner is starting to look pretty much like the average person.”强调,普通游戏玩家已和普通人很像。本文最后一 段中的一项调查也发现,游戏玩家似乎比老泡在电视机前的人更加能够融 入这个社会,故选[A] 。
单选题 According to the writer,t11e ESA members______.
【正确答案】 B
【答案解析】[解析] 细节题。最后一段中“According to a comprehensive survey by the Entertainment Software Association(ESA whose members, of course, want you to think video games are healthy)”表明,ESA协会的会员希望人们对游 戏持积极的态度,故选[B] 。
语言点:
1.onscreen a.荧屏上的
2.For the first time, according to a U.S.poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.美国AOL Games首次进 行的民意调查显示,在12-55岁的被调查者中,大约一半人平均每周花三个小时来玩游戏,或用电脑或用手机,或者使用其他便携式装置。
1)poll 72.民意调查
2)commission v.委托制作
3)tap away连续敲击(键盘),此处表示“连续玩游戏”
3.The games people play say a lot about who they are.人们所玩的游戏很大程 度上体现了他们的身份。
句子分析:…people play是省略了引导词that/which的定浯从句,修饰名 词“the games”;who they are是介词about的宾语从句。
4.Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online.少女们比男孩更喜欢玩手机游戏,而年长的女人们占据了网络纸牌游戏玩家的大多数。
5.in denial拒绝承认
6.one in 10(gamers)十分之一
7.plug v.把(一台电器与另一台电器)连接起来,此处指人和电脑的连接
8.be engagedwith与某人/某事物建立密切关系
9.couch potatoes老泡在电视机前的人