单选题 Might war games deserve a greater role in business? Military analogies abound in the corporate world. In business, as in war, outcomes depend on what others do, as well as one"s own actions. Yet many firms fail to think systematically about how rivals will react to their plans—and traditional planning does a poor job of taking competitors" responses into account, says John McDermott, head of strategy at Xerox, an office-equipment company. Corporate war games, which simulate the interactions of multiple actors in a market, provide a better way to do so.
Such games have two chief characteristics. First, players break into teams and take on the roles of fierce competitors (and sometimes other statuses, such as customers). Second, the games involve several turns, allowing competitors not just to draw up their own strategies but to respond to the choices of others. Their popularity is rising. Booz Allen Hamilton (BAH), a consultancy, is running 100 war games a year, up from around 50 three years ago.
Games can vary greatly in sophistication. Fuld & Company, a consultancy, recently ran a simple public game devoted to social-networking websites at the London Business School. Student teams took on the roles of YouTube, MySpace, Second Life and Facebook, and devised strategies that were judged by a panel of outside experts. Halfway through, organisers spiced things up with the announcement that Apple had entered the market with iTown, a fictitious online community for users of its iTunes music service. (If the game is an accurate guide to the future, MySpace is sitting pretty and Facebook is in trouble.)
BAH introduces a quantitative element into its games, calculating the effect of each team"s strategy on their company"s profits and stockmarket value at the end of each turn. Open Options takes the number-processing further still. To help Xerox understand the market dynamics of the print and copy industry, it ran a one-day workshop in which teams from Xerox took the roles of the big companies in the market, itself included. Each team identified the things "their" company could do to change its strategy and drew up a list of its desired outcomes; these "preference trees" were shared with the other teams and fine-tuned. The results were then pumped into Open Options" proprietary software tools, which played out interactions between the companies and produced a range of possible outcomes.
Mr. McDermott says the game"s predictive power was astonishing: one forecast, that a company would start to acquire a certain group of assets within the industry, came true within six months. By shedding light on areas where companies have different priorities, the concept of preference trees helps to highlight potential trade-offs, as well as competition. Open Options charges North American clients roughly $100,000 for an engagement. "The bang for buck was outstanding," says Mr. McDermott.
单选题 The author insists that playing corporate war games can ______
【正确答案】 A
【答案解析】[解析] 第一段提到,玩公司间的战争游戏能克服传统的公司计划模式的缺陷,因为它不仅使公司考虑自己如何制订计划,还能让公司看到竞争对手对自己的计划做出的反应。而且,第二段提到,因为游戏是要多个回合才完成的,所以,等竞争对手采取了对应措施后,自己可以据此调整自己的策略。这样,公司在制订计划时就能考虑到更多的因素,就能动态地看待问题。所以说这种游戏拓宽了公司的视野。
单选题 Corporate war games allow companies to overcome the drawbacks of traditional planning by ______
【正确答案】 B
【答案解析】[解析] 第一段提到,传统计划模式不太考虑竞争对手的反应。另请参阅上一小题题解。
单选题 When playing the games, the players ______
【正确答案】 C
【答案解析】[解析] 第三、四段都提到了公司间的战争游戏的玩法,其中都是让玩家扮演不同的公司。
单选题 Open Options supplements their games with ______
【正确答案】 A
【答案解析】[解析] 第四段提到Open Options公司比BAH更进一步,他们让玩家——施乐公司的员工——开列出自己可能采取的战略——包括根据对方的反应对战略的调整,开列出自己期望得到的结果,由此形成一组类似于树形图的战略和结果图,然后玩家之间再交换并互相借鉴。定出这样一个“偏好树”以后,将其载入软件进行处理,就能看到模拟的结果。
单选题 What Mr. McDemott says in the last paragraph amounts to saying that ______
【正确答案】 C
【答案解析】[解析] 最后一段引述了McDermott对Open Options管理的游戏的评价,从中可以看出,他对这类游戏的评价很高,最后一句话的意思大概是说物有所值,即钱花得值(当然,答案不仅仅是凭这一句得出,整个最后一段都表达这个基本意思)。实际上,第一段也提到了他的评价。