单选题Go (围棋) is an ancient Asian game. In recent years, computer experts, particularly those 27 in artificial intelligence, have felt the fascination. Programming other board games has been a relative snap. Even chess has 28 to the power of the processor. Five years ago, a chess-playing computer called Deep Blue not only beat but thoroughly 29 Garry Kasparov, the world champion at that time. That is because chess, while highly complex, can be reduced to a matter of brute force computation. Go is different. Deceptively easy to learn, either for a computer or a human, it is a game of such depth and 30 that it can take years for a person to become a strong player. To date, no computer has been able to achieve a skill level beyond that of the casual player. The game is played on a board divided into a grid of 19 31 and 19 vertical lines. Black and white pieces called stones are placed one at a time on the grid's intersections. The object is to acquire and defend 32 by surrounding it with stones. Programmers working on Go see it as more accurate than chess in 33 the ways the human mind works. The challenge of programming a computer to mimic that process goes to the core of artificial intelligence, which involves the study of learning and decision-making, strategic thinking, knowledge representation, pattern recognition and perhaps most intriguingly, intuition. In the 34 of a chess game, a player has an average of 25 to 35 moves available. In Go, on the other hand, a player can choose from an average of 240 moves. A Go-playing computer would need about 30000 years to look as far ahead as Deep Blue can with chess in three seconds. But the 35 go deeper than processing power. Not only do Go programs have trouble evaluating positions quickly; they have trouble making it correctly. 36 , the allure (吸引力) of computer Go increases as the difficulties it poses encourages programmers to advance basic work in artificial intelligence. A. complexity B. Consequently C. course D. horizontal E. humbled F. humiliated G. Nonetheless H. obstacles I. reflecting J. responding K. slanted L. specializing M. submitted N. subscribed O. territory
【答案解析】名词辨析题。分析句子结构可知,of such depth and ______为后置定语修饰前面的a game,因此空格处应填入与depth意义相当的名词。结合空格后面的句意“一个人要成为一名(围棋)强手需要好几年”可知,备选名词中,complexity“复杂性,错综复杂”符合题意,此处指围棋是非常复杂的游戏。