单选题 {{B}}Text 2{{/B}}
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person. For the first time, according to a US poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.
The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports ‘stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts on line.
Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the extent of their habit. One in 10 gamers find it impossible to resist games; 1 in 4 admits to losing a night’s sleep to play games; and another quarter has been too absorbed to have meals.
But don’t think we’re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association (ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend ever more time out in the cultural world (34 hours).
单选题 The AOL survey finds that electronic games ______.
【正确答案】 C
【答案解析】[解析] 细节题。由第一段第七句可知不止年轻人在玩游戏,玩游戏的人涉及很广的年龄段。所以答案为C。
单选题 Who does the author say tend to identify themselves with the characters in the game?
【正确答案】 C
【答案解析】[解析] 细节题。第二段第二句可知像Xbox和PlayStation这些类型的游戏机是二十几岁人的领域,他们喜欢把启己想象成体育明星和赛车手。所以答案为C。
单选题 When asked about the extent of their habit, some players ______.
【正确答案】 B
【答案解析】[解析] 细节题。第三段谈到The AOL survey suggests some players are in denial about the ex- tent of their habit.随后就说了人们受到游戏对他们不同程度的影响。可知这些人否认受电子游戏影响。所以答案为B。
单选题 It can be inferred from the text that ______.
【正确答案】 A
【答案解析】[解析] 推理判断题。由第三段,作者提问Or is it as harmful as television,pulling people ever further from reality?第四段But don’t think we’re all heading into a world with everyone plugged into,if not totally controlled by,his own game.可推测电子游戏没有电视对人的影响大。
单选题 According to the writer, the ESA members ______.
【正确答案】 B
【答案解析】[解析] 细节理解题。由最后一段可知他们认为,玩他们游戏的人比不玩游戏的人更乐于参与到现实活动中。故他们认为他们的游戏是健康产品。