单选题
I was talking with a senior Public Relations manager the
other day about "The Game Trainers" and he expressed much skepticism about both
the possibility and value of getting senior professionals to play
games. "These are serious people with serious jobs, and they
are not going to waste time running around like school children," he told me.
This statement highlighted many of his assumptions. It also provided me with a
golden opportunity to talk about how these "serious people with serious jobs"
could actually learn something about themselves, their company, and their
business opportunities by allowing creativity to flow more freely through
"games." His position is not uncommon and it comes from a deep
seated misunderstanding of what a "game" is and what it is for, as well as a set
notion of what "work" must look like for it to be considered of value. It's not
a coincidence that the most successful companies of the last decade, including
Apple and Google, were all started by college students, and perhaps as a
consequence have a spirit of fun, creativity and innovation. Their success has
not been achieved through a cubicle work environment, strict hierarchy, dull
meetings and a 9 to 5 work structure. Instead they have flowing and flexible
work spaces, a culture of collaboration, and opportunities for
creativity. So where does the line between "work" and "game"
occur? Well maybe there isn't one, or at least maybe there shouldn't be one. So
is all this just a matter of perception? Well, yes and no. The starting point in
allowing creativity to flow freely is to accept that the line between business
and play is blurred, or at best non-existent. Only then is it possible to create
the opportunity and appropriate environment for individuals and groups to play
the game (or work) as well as they possibly can. The Game
Trainers support this innovative and highly productive approach to work by
creating games and group exercises to develop awareness and insight of issues,
as well developing games to integrate into the working environment. And so, I
said to the PR man, it's a good thing that they are "serious people with serious
jobs," because we also are extremely serious about play, and in today's
environment they simply cannot afford not to play games.
单选题
What does the PR manager think of the author's proposal of playing
games?