单选题 Playing violent video games can have immediate and lasting effects on a person's thoughts and behavior, new research shows. In fact, researchers report that the interactive and increasingly graphic mature of some video games makes them "potentially more dangerous" than violence-charged television and movies. Psychologists Anderson and Dill conducted two studies. In one study of 227 college students, the investigators found that students who more frequently played violent video games during junior high and high school were more likely to have engaged in " aggressive behavior". A second study in which 210 college students played either a violent or non-violent video game revealed that the violence-packed game increased subjects' aggression immediately afterwards. In the first study, the investigators questioned students on their natural levels of aggression and irritability, and their delinquent(犯法的)behavior — for instance whether they had bit other students in the past year. The investigators found that students with aggressive personalities and those who more often played violent video games were more prone to real-life aggression. Students who considered themselves aggressive were also more likely to play violet video games. Since aggressive people may seek out violet games, coming to the conclusion that the video games caused real-life delinquency is too risky. However, the second study lined video-game violence with immediate increases in aggression. Anderson and Dill had students play either a violent game or a nonviolent game and let the students believe they were playing against an opponent in another room after completing the video game, participants played a competitive-reaction game with their imaginary opponents, in this game the winner was allowed to publish the loser with a noise blast(响亮的噪音). The researchers found that students who were fresh from the violent video game blasted their opponents longer than those who played the nonviolent game. Because video games show short-term and long-term effects, Anderson and Dill suppose that videogame violence influences behavior not by arousing aggressive feelings, but by teaching players to find "aggressive solutions" to problems. Unlike TV, many video games demand that player identify with the aggressor and actively participate in violence.
单选题 According to the passage, violent video games may be more dangerous than violent movies or TV programs because video games______.
【正确答案】 C
【答案解析】解析:事实细节题。文章首段提及暴力游戏的互动型和不断增加的主动性(interactive and increasinglygraphic mature)会使它比暴力电视、暴力电影更危险,选项C与此信息一致。故答案为C。
单选题 The purpose of the first study was to try to establish a cause effect relationship between ______.
【正确答案】 A
【答案解析】解析:事实细节题。文章第三段提及带有侵略性性格和常打暴力游戏的学生在现实生活中有可能有暴力倾向。选项A的内容与文章信息一致。故答案为A。
单选题 In order to find out the short-term effect of violent video game, researchers______.
【正确答案】 D
【答案解析】解析:细节推断题。信息定位于第四段。文中提到,研究人员让学生玩暴力游戏后,在一个小房间里,与一个假想对手对战,胜利者可以大声公布并指出对手。研究者们则观察他们的行为。选项D与文章信息一致。故答案为D。
单选题 Which of the following statements is NOT true, according to the passage?
【正确答案】 A
【答案解析】解析:细节判断题。信息定位于文章末段。段中提到,暴力游戏影响行为,并不是激发人的攻击性情感而是教会人用暴力的方式处理事情。选项A内容与文章信息相悖。故答案为A。
单选题 This best title of the passage can be______.
【正确答案】 A
【答案解析】解析:主旨思想题。结合文章大意可知,文章主要讲述的是暴力游戏的影响。选项A符合题意,故答案为A。