填空题 {{B}}Section A{{/B}} Directions:In this
section, there is a short passage with 5 questions or incomplete statements.
Read the passage carefully. Then answer the questions or complete the statements
in the fewest possible words.
Any video games feature a strong power-up that makes the
player impervious to damage, at least for a while. As the economic crisis hit in
late 2008, some said the same about the industry itself. The theory went that
sales of video games, which had been strong in 2008, would also be strong in
2009, because games are a relatively cheap form of entertainment that let people
escape from gloomy economic reality. At first glance the sales
figures seem to reveal the idea that video games are recession-proof. In June
2009, for example, sales of games in America were 31% lower than in June 2008,
according to NPD, a market-research firm. In July sales were down 26%, the fifth
successive monthly decline. But the year ended with a record-breaking December,
as people bought consoles (游戏控制台)and games for Christmas. Globally, says Piers
Harding-Rolls of Screen Digest, a consultancy, sales of games were down by 6.3%
in 2009. In some respects, this stumble reflects gaming's new
popularity. When it was less of a mainstream activity it was not so connected to
the wider economic cycle. The success of the family-friendly games have
broadened gaming's appeal, but the new players they have attracted are less keen
garners who are more likely to cut back in hard times. During 2009 more people
turned to mobile, web-based or second-hand games, says Mr.
Harding-Rolls. Another way of looking at things, however, is to
say that spending on gaming is driven by big hits, and that the slight decline
in 2009 reflects creative rather than economic weakness. Entertainment
industries always have their ups and downs, says Shigeru Miyamoto, the creative
force behind many of biggest games. There was an unusually large number of hits
in 2008, which boosted sales, and fewer big releases in 2009 until late in the
year, which may explain the weak mid-year sales. The top 20 games took a larger
share of sales in 2009 than in 2008, which shows that the games industry, like
the film industry, is becoming increasingly polarized between hits and misses.
Hence the hit-and-miss results of the big publishers of video games.
Overall, says Mr. Miyamoto, 2009's crop of games may just have been less
compelling. "We were not able to produce fun-enough products," he says. That
highlights the importance of continued innovation, he says—but it leaves
unanswered question of whether gaming is indeed recession-proof.
填空题
According to some people, video games thrive in recession largely because in a cheap form games offer people an escape out of ______.
填空题
Gaming will not be influenced by wider economic cycle unless it becomes a ______.
填空题
According to Shigeru Miyamoto, the success of entertainment industries mainly depends on its ______.
填空题
Entertainment industries, such as the games industry and the film industry, is being polarized betwwen ______.
填空题
In order to boost the games industry, Mr. Miyamoto suggests that people put more emphasis on ______.