单选题 {{B}}Text 2{{/B}}
Good looks, the video-games industry is discovering, will get you only so far. The graphics on a modern game may far outstrip the pixellated blobs of the 1980s, but there is more to a good game than eye candy. Photo-realistic graphics make the lack of authenticity of other aspects of gameplay more apparent. It is not enough for game characters to look better—their behaviour must also be more sophisticated, say researchers working at the interface between gaming and artificial intelligence(AI).
Today' s games may look better, but the gameplay is"basically the same" as it was a few years ago, says Michael Mateas, the founder of the Experimental Game Lab at the Georgia Institute of Technology. AI, he suggests, offers an" untapped frontier" of new possibilities. "We are topping out on the graphics, so what' s going to be the next thing that improves gameplay?" asks John Laird, director of the A1 lab at the University of Michigan. Improved Al is a big part of the answer, he says. Those in the industry agree. The high-definition graphics possible on next-generation games consoles, such as Microsoft' s Xbox 360, are raising expectatious across the board, says Neff Young of Electronic Arts, the world' s biggest games publisher. "You have to have high-resolution models, which requires high-resolution animation," he says," so now I expect high-resolution behaviour."
Representatives from industry and academia will converge in Marina del Rey, California, later this month for the second annual Artificial Intelligence and Interactive Digital Entertainment(AIIDE ) conference. The aim, says Dr Laird, who will chair the event, is to Increase the traffic of people and ideas between the two spheres. "Games have been very important to AI through the years," he notes. Alan Turing, one of the pioneers of computing in the 1940s, wrote a simple chess-playing program before there were any computers to run it on; he also proposed the Turing test, a question-and-answer game that is a yardstick for machine intelligence. Even so ,AI research and video games existed in separate worlds until recently. The Al techniques used in games were very simplistic from an academic perspective, says Dr. Mateas, while Al researchers were, in turn, clueless about modern games. But, he says, "both sides are learning, and are now much closer."
Consider, for example, the software that controls an enemy in a first-person shooter (FPS) —a game in which the player views the world along the barrel of a gun. The behaviour of enemies used to be pre-scripted: wait until the player is nearby, pop up from behind a box, fire weapon, and then roll and hide behind another box, for example. But some games now use far more advanced" planning systems" imported from academia. "Instead of scripts and hand-coded behaviour, the AI monsters in an FPS can reason from first principles," says Dr. Mateas. They can, for example, work out whether the player can see them or not, seek out cover when injured, and so on. "Rather than just moving between predefined spots, the characters in a war game can dynamically shift, depending on what's happening," says Fiona Sperry of Electronic Arts.
If the industry is borrowing ideas from academia, the opposite is also true. Commercial games such as "Unreal Tournament", which can be easily modified or scripted, are being adopted as research tools in universities, says Dr. Laird. Such tools provide flexible environments for experiments, and also mean that students end up with transferable skills.
But the greatest potential lies in combining research with game development, argues Dr. Mateas. "Only by wrestling with real content are the technical problems revealed, and only by wrestling with technology does it give you insight into what new kinds of content are possible, "he says.
单选题 According to the passage, good video-games used to be judged in terms of
【正确答案】 B
【答案解析】[解题思路] 事实细节题。文章首段首句就揭示了第一段的核心:电子游戏业发现:外表好看只能起到这么大的作用了。后面说比起80年代,一个好的游戏绝对不只在于游戏很养眼。说明以前的好的游戏就是角色长得好看。只有[B]符合。
单选题 The last sentence" so now I expect high-resolution behavior" in the second paragraph most probably means
【正确答案】 A
【答案解析】[解题思路] 含义题。文章第一段最后一句说:游戏中的人物不仅要长得更好看,他们的行为也应该更加复杂。第二段首句说:现在的游戏可能看起来更好看,但是游戏内容和几年前几乎一致。都表明问题在于游戏内容上。第二段最后一句说:要有高清晰的模型、高清晰的动画,因此现在我期待高质量的行为。这句话就是说游戏内容以后还要进一步改进。
单选题 The main purpose of the AIIDE conference is to
【正确答案】 D
【答案解析】[解题思路] 目的细节题。文章第三段第二句说:会议的目的就是加强两个领域中人和思想的交流。而这两个领域就是第三段首句中提到的:来自游戏业的代表和学术研究界的代表。而他们共同需要的内容就是AI即人工智能。由此可见只有[D]符合原文意思。
单选题 The example of FPS is used in the passage to
【正确答案】 B
【答案解析】[解题思路] 目的细节题。所有的例子都是为了证明观点的。而第四段的例子正好证明上一段结尾的观点,即“双方都在学习,而且现在有很大改观”。同时第四段中间说But some games now use far more advanced “planning systems”imported from academia,即现在一些游戏使用来自学术界的更先进的计划系统。证明AI技术可以帮助改进质量。因此选[B]。
单选题 What can be inferred from the passage?
【正确答案】 C
【答案解析】[解题思路] 推理题。文章最后两段都在说游戏业和学术界之间如果互相学习交流的话就会对双方有积极的结果,因此符合[C]选项的特征。