单选题There will now be a fundamental change in the way we are regarded by our partners, and, by the same______, the way we regard them.
单选题 I think Vie feels surprised by the fact _________ I´ m smarter than he is.
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单选题Although the two players are ______ on the tennis court, they are really good friends.
单选题I would like to express my ______ to you all for supporting me this summer as a visiting scholar in your department.
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单选题It didn't seem to have ______ to her that once she was addicted to drug smoking, she could hardly give it up. But it did happen.
单选题The story that follows ______ two famous characters of the Rocky Mountain gold rush days.
单选题Although she did not look back she could tell that he was still following. Let ______ streetcar, she thought, and really there was one.
单选题It was (him) who did all the work (on) the invention, but somebody (else) got (all the credit).
单选题His ______ had always been to become an architect.
单选题Mr. Smith's condition looks serious and it is doubtful if he will ______.
单选题In the 1970s, ______.
单选题The songs of Bob Dylan are very popular among young people, who regard him as ______other musicians.
单选题 Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing 'Angry Birds' on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing 'Halo' with their friends than playing alone Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year. Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn. Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema. The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop 'freemium' models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Finns instead make money by selling in-game perks and 'virtual goods' to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business. As gaming comes to be seen as just another medium, its tech-savvy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches.
单选题According to the passage, incomplete combustion is more likely to occur with gasoline because______.
单选题How is slang defined by the author?
单选题When the crowd area was _____ by the flood, the government sent food there by helicopter.
单选题 We are not sure if he will be able to ______ the shock of going bankrupt.
单选题The plan would require two, or possibly more, class periods for its Ufulfillment/U.
