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全国英语等级考试(PETS)
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单选题The word "shotgun marriage with China" in paragraph 5 could be explained as ______.
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单选题{{B}}Passage 3{{/B}} During the adolescence, the development of political ideology becomes apparent in the individual: ideology here is defined as the presence of roughly consistent attitudes, more or less organized in reference to a more encompassing set of general principles. As such, political ideology is dim or absent at the beginning of adolescence. Its acquisition by the adolescent, in even the most modest sense, requires the acquisition of relatively sophisticated cognitive skills; the ability to manage abstractness, to synthesize and generalize, to imagine the future. These are accompanied by a steady advance in the ability to understand principles. The child's rapid acquisition of political knowledge also promotes the growth of political ideology during adolescence. By knowledge I mean more than the dull "facts" such as the composition of country government, that the child is exposed to in the conventional ninth-grade school course. Nor do I mean only information on current political realities. These are facts of knowledge, but they are less critical than the adolescent's absorption of a feeling for those many unspoken assumptions about the political system that comprise the{{U}} common ground of understanding,{{/U}} for example, what the state can "appropriately" demand of its citizens, and vice versa, or the "proper" relationship of government to subsidiary social institutions, such as the schools and churches. Thus, political knowledge is the awareness of social assumptions and relationships as well as of objective facts. Much of the naivete that characterizes the younger adolescent's grasp of politics stems not from an ignorance of "facts" but from an incomplete comprehension of the common conventions of the system, of which is and not customarily done, and of how and why it is or is not done. Yet I do not want to over-emphasize the significance of increased political knowledge in forming adolescent ideology, Over the years I have become progressively disenchanted about the centrality of such knowledge and have come to believe that much current work in political socialization, by relying too heavily on its apparent acquisition, has been misled about the tempo of political understanding in adolescence. Just as young children can count numbers in series without grasping the principle of ordination, young adolescents may have in their heads many random hits of political information without a secure understanding of those concepts that would give order and meaning to the information. Children's minds pick up bits and pieces of data, but until the adolescent has grasped the encompassing function that concepts and principles provide, the data remain fragmented, random, disordered.
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单选题How does the author like the common principle held in the pre-election poll?
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单选题I couldn't believe my______when I saw the address and the name. [A] eye [B] eyes [C] my both eyes
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单选题Questions 17~20 are based on a conversation about hunting an apartment. You now have 20 seconds to read Questions 17~20.
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单选题The first big-name hackers include Steve Wozniak, Bill Gates and Linus Torvalds, all now highly recognisable names behind many of the computer technologies used today. These early hackers had a love of technology and a compelling need to know how it all worked, and their goal was to push programs beyond what they were designed to do. Back then, the word "hacker" didn't have the negative connotation it has today. The original hacker ethic, rooted out of simple curiosity and a need to be challenged, appears to be dead. The objectives of early hackers are a far cry from the goals of today's hackers. The motivation of the new breed of hackers appears not to be curiosity, or a hunger for knowledge, as it used to be. Instead, most of today's hackers are driven by greed, power, revenge, or some other malicious intent, treating hacking as a game or sport, employing the tools that are readily available via the Internet. The rate of security attacks is actually outpacing the growth of the Internet. This means that something besides the growth of the Internet is driving the rise in security attacks. Here are some realities you should know about: Operating systems and applications will never be secure. New vulnerabilities will be introduced into your environment every day. And even if you ever do get one operating system secure, there will be new operating systems with new vulnerabilities--phones, wireless devices, and network appliances. Employees will never keep up with security polices and awareness. It doesn't matter how much you train and educate your employees. If your employees disregard warnings about the hazards of opening questionable email attachments, how are you going to educate them about properly configuring firewalls and intrusion detection systems for their PCs? Managers have more responsibility than ever. And on top of the realities listed above, security managers are being asked to support increasing degrees of network availability and access. There are some good security measures you can take: Employ a layer 7, full-inspection firewall. Automatically update your anti-virus at the gateway, server and client. Keep all of your systems and applications updated. Hackers commonly break into a Web site through known security holes, so make sure your servers and applications are patched and up to date. Turn off unnecessary network services. Eliminate all unneeded programs. Scan network for common backdoor services--Use intrusion detection systems, vulnerability scans, anti-virus protection.
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单选题 Questions 14~17 are based on a radio interview. You now have 20 seconds to read Questions 14~17.
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单选题The question of whether war is inevitable is one, which has concerned many of the world"s great writers. Before considering this question, it will be useful to introduce some related concepts. Conflict, defined as opposition among social entities directed against one another, is distinguished from competition, defined as opposition among social entities independently striving for something, which is in inadequate supply. Competitors may not be aware of one another, while the parties to a conflict are. Conflict and competition are both categories of opposition, which has been defined as a process by which social entities function is the disservice of one another. Opposition is thus contrasted with cooperation, the process by which social entities function in the service of one another. These definitions are necessary because it is important to emphasize that competition between individuals or groups in inevitable in a world of limited resources, but conflict is not. Conflict, nevertheless, is very likely to occur, and is probably an essential and desirable element of human societies. Many authors have argued for the inevitability of war from the premise that in the struggle for existence among animal species, only the fittest survive. In general, however, this struggle in nature is competition, not conflict. Social animals, such as monkeys and cattle, fight to win or maintain leadership of the group. The struggle for existence occurs not in such fights, but in the competition for limited feeding areas and for occupancy of areas free from meat-eating animals. Those who fail in this competition starve to death or become victims to other species. This struggle for existence does not resemble human war, but rather the competition of individuals for jobs, markets, and materials. The essence of the struggle is the competition for the necessities of life that are insufficient to satisfy all. Among nations there is competition in developing resources, trades, skills, and a satisfactory way of life. The successful nations grow and prosper; the unsuccessful decline. While it is true that this competition may induce efforts to expand territory at the expense of others, and thus lead to conflict, it cannot be said that war-like conflict among nations is inevitable, although competition is.
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单选题As video game images become increasingly more realistic and graphic, policy makers are debating if there is a link between the violence depicted in those games and violence in real life. A 20-year-old gunman"s shooting spree at a school in the northeastern America this month has reinvigorated discussions about violence, prompting lawmakers to call for greater examination of brutality in video games. "But evidence does not suggest violence in games causes violence in life," says James Ivory, a professor in the university"s department of communication who researches the effects of video games. "The agreement is pretty well universal among social scientists that there is not a clearly established link between actual violent crime and violent media usage," says Ivory. He adds that it is possible, though debated, that exposure to violent video games could make a person think or respond more aggressively in a short term, in Ivory"s words, "might even make you potentially more of a jerk to somebody." But he emphasizes, temporary aggression and violent crime are worlds apart. Wayne LaPierre, head of the National Rifle Association, disagrees. He maintains that there exists in this country sadly a callous, corrupt and corrupting shadow industry that sells and sows violence against its own people, through vicious, violent video games. He named the popular game "Grand Theft Auto" as an example. One of the creators of "Grand Theft Auto", Navid Khonsari, says he grew up playing video games in Iran, Canada and the U.S. , where video games were enjoyed by people of all ages. "The discerning factor among the countries," says Khonsari, "is that while video games have been readily available, what has been limited is the accessibility to weapons. The focus on virtual violence might be limiting substantive discussions about firearm regulations and mental health treatment. "When we talk about violent video games and actual violent crime, we"re chasing something that hasn"t really been observed and we"re not talking about other things that have been observed," says Ivory. Despite the renewed focus on video game violence, investigators of the most recent U.S. school shooting have not said whether the young gunman was a player of violent video games. Interest in video games continues to grow around the globe. Analysts estimate people spent about $70 billion worldwide on video games and components in 2012. North America, Western Europe and East Asia remain key markets, while gaming is on the rise in India, Brazil, Russia and Southeast Asia.
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