摘要
介绍了场景数据库和实时系统对场景数据库的访问过程 ,从减少多边形数、减少纹理量、合理组织数据结构三个方面阐述了场景建模的优化技术 ,提出了用纹理代替多边形及采用空间和逻辑相结合的结构组织数据等方法 。
This paper introduces scene database and how the runtime system processes scene data, then discusses many optimal techniques for scene modeling, such as reducing polygons, reducing texture memory and structuring the hierarchy for efficiency. Replacing polygons with texture and a spatial and linear structure are presented. This technology is very useful to model an efficient scene.
出处
《大连海事大学学报》
CAS
CSCD
北大核心
2003年第S1期30-33,共4页
Journal of Dalian Maritime University
关键词
场景数据库
建模
细节层次
视见体
包容盒
scene database
model
levels of detail
viewing volume
bounding volume