摘要
利用修订的中文版电子游戏问卷对济南市4所初中1762名被试进行了测查,考察初中生玩电子游戏的现状与特点。结果表明,修订的中文版电子游戏问卷具有较好的信度与效度,均达到心理测量学要求;城市青少年玩电子游戏已成为一种较普遍的现象,在线游戏成为现今青少年最常玩的游戏形式,且青少年更偏爱战争格斗内容的游戏;城市青少年在玩电子游戏时间、数目、所玩游戏的暴力性和吸引性、暴露于电子游戏暴力总量、游戏地点等方面均存在性别和年级差异。
Adolescent engagement in video game playing is becoming one of the major concerns of parents and schools in China's urban areas. In a sample of 1762 adolescents aged from 12 to 16 years, the present study found:(1) The reliability and validity of the modified version of Video Game Questionnaire are satisfactory according to the criteria of psychological measurement. (2) The video games are popular among urban adolescents, and games on line and fight games have the most players. (3) Gender differences and grade difference are significant on thefollowing variable: playing time; the number of the video games that ever played; the extent of the violence and the attraction of the ever-played video games; the amount of violence that exposed to; the playing place.
出处
《山东师范大学学报(人文社会科学版)》
北大核心
2004年第3期36-39,共4页
Journal of Shandong Normal University(Humanities and Social Sciences)
基金
教育部人文社会科学研究"十五"规划项目(项目批准号:01JAXLX01015)
全国教育科学"十五"规划重点课题(项目批准号:DBA010175)成果之一。