摘要
学生热衷玩通常被媒体称之为“电子海洛因”的电子游戏 ,是否仅仅是电子游戏的魔力所致 ?学生玩电子游戏对其学习课业有没有一个“安全剂量”问题 ?如果有 ,则确保在“安全剂量”内玩电子游戏的条件、机制是什么 ?笔者为此对部分学业优良的电子游戏爱好者进行了实地调查研究 ,试图通过了解他们的真实想法 ,来揭开蒙在这些问题之上的“面纱”。
Students are keen on electronic games which are usually known as “elec tronic heroin”. Is this caused merely by the magic power of electronic games? I s there a “safety dosage” of electronic games that wouldn't affect students' s choolwork? If there is, what are the conditions and mechanisms that can guarante e the “safety dosage”? The author of this paper has made investigations of the amateur electronic game players who are excellent in their studies, in order to get to know what they really think and remove the “veil” that put the problem under cover.
出处
《江苏教育学院学报(社会科学版)》
2003年第6期30-34,共5页
Journal of Jiangsu Institute of Education(Social Science)
基金
全国教育科学"十五"规划教育部重点课题<网络文化对青少年思想品德影响的调查与研究>(批准号 :DEBO1 0 550 )主持人:刘守旗博士 )
关键词
电子游戏
娱乐
交往
学业
electronic games
entertainment
communicate
schoolwo rk