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粒子系统在战场环境仿真中对飞机尾焰的模拟 被引量:3

The Simulation of Plane Tail Fire Based on Particle System in the Virtual Battlefield Environment
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摘要 模拟飞机飞行喷射尾焰的过程能提高虚拟战场场景的逼真性。粒子系统是迄今为止模拟火焰、尾焰这类不规则模糊物体最为成功的一种算法。首先介绍了粒子系统的基本思想,然后根据其原理对飞机尾焰进行了建模,给出了尾焰的定义,分析了尾焰粒子的初始化、活动及消亡的情况,并在最后给出了实验结果。 Simulating the process of plane's tail fire can improve the virtual scene fidelity. Particle system is deemed to one of the most successful arithmetics, which simulats a class of irregular and fuzzy object by far. Firstly, this paper introduces the general theory of the particle system. Then, it constructs models of a plane tail fire based on the particle system, presents the tail fire's definition, and analyzes the partide's initialization,motion and fade. Finally, it gives the simulation result.
出处 《测绘学院学报》 北大核心 2004年第4期289-291,共3页 Journal of Institute of Surveying and Mapping
关键词 粒子系统 尾焰 虚拟战场环境 paticle system tail fire virtual battlefield environment
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