摘要
探讨了如何有效地进行大规模地形的快速绘制 ,并详细介绍了一个基于mip
The paper discusses how to implement fast large-scale terrain rendering.It introduces the principle and process of a terrain rendering algorithm based on mip-map technology in detail.
出处
《昆明理工大学学报(理工版)》
2002年第1期1-5,共5页
Journal of Kunming University of Science and Technology(Natural Science Edition)