摘要
作为目前微软主推的音频处理工具DirectSound与其他早期的API在播放WAV文件中相比 ,在许多方面有着不可比拟的优势 ,可以完成复杂的混音播放。而在研究了三维虚拟现实系统中对声音仿真的要求以后 ,我们发现DirectSound是目前最适合在三维虚拟现实系统中使用的声音合成工具与播放工具。同时 ,本文对在三维战场环境仿真系统中如何应用DirectSound声音合成播出的一般方法进行了探讨 。
For any other API tool,there is an advantage that can't be compared in many aspects on playing WAV file with DirectSound,an audio application programming tool mainly sustained by Microsoft at present.DirectSound can finish complicated sound of mixing and then play it.This paper discuss that DirectSound is most suitable for mixing and playing the sound using in the three-dimension virtual battle environment system.Meanwhile,this paper also elaborates that how to apply DirectSound to mix and play sound in the three-dimension virtual battle environment system and design a class based on DirectSound for playing sound.
出处
《测绘科学》
CAS
CSCD
北大核心
2005年第2期29-31,共3页
Science of Surveying and Mapping
基金
国家重点基础研究发展计划 ( 973 )项目 ( 2 0 0 2CCA0 4 70 0 )