摘要
自然景观中的对象模型的建立与实现是计算机图形学研究的重要内容,树是最普遍最常用的自然对象。文章介绍了基于遗传算法和分形几何的自然树的生成方法,该方法能够模拟树的生长过程,甚至可以根据树的生存环境控制或调节树的生长过程,从而生成各种形态的树。该方法在虚拟现实和动画设计中有较高的实用价值。
The establishment and realization of the model about the objects of natural sight are the important research content in Computer Graphics, while trees are the most commonly used objects of natural sight. This paper introduces the creating method of natural trees based on genetic algorithms and fractal geometry, which can imitate the grown process of trees and even can control and adjust the process in accordance with the existence environment of trees to produce various kinds of trees. This method is of relatively high practical value in design of virtual reality and cartoons
出处
《微电子学与计算机》
CSCD
北大核心
2005年第5期95-97,共3页
Microelectronics & Computer
基金
江苏省自然科学基金(02KJB520001)
江苏省科技厅基金(BK2002040)
关键词
遗传算法
树
分形几何
Genetic algorithms, Tree, Fractal geometry