摘要
本文从非均匀B样条曲面的基本概念出发,提出了用NURBS曲面构造人体模型的方法。曲面的拟合采用蒙面(skinning)技术,并以人体的躯干部分(即服装立体裁剪中所用的人台)为例,在计算机上实现了人台的曲面快速生成及消隐。
This paper presents a fast algorithm of body surface's generation based on NURBS-rational and B-spline. The technique of skinning is used to interpolate body surface which is a basis of three dimentional computer aided garment design. The algorithm offers an optimal approach for fast generating and hiding body surface.
出处
《中国纺织大学学报》
CSCD
1995年第4期49-54,共6页
Journal of China Textile University
关键词
B样条曲面
几何造型
服装
人台
设计
CAD
computer graphics, computer aided design, spline surface, geometric mod-eling