摘要
以MOTOMAN-SV3X机器人为原型,在3DSMAX中进行机器人各部件的实体建模,编制了OpenGL导入3DSMAX模型文件的接口软件。借助OpenGL图形库,使用VisualC++6.0编制了MOTOMAN机器人的图形仿真和控制软件。这种方法在PC机上可以快速建模并满足仿真形象逼真的要求。
Based on the MOTOMAN SV3X robot, it sets up the model for the robot with 3DS MAX, designs the OpenGL interface linkage for 3DS MAX model file, develops the MOTOMAN robot's graphic simulation and control system. This method not only facilitates a quick modeling on PC platform but alto satisfies the vividness of simulation.