摘要
作战仿真系统模型的复杂性主要来源于战场角色行为和战场环境的复杂性,多Agent系统是解决复杂问题的有效方法。分析作战仿真系统的模型组成和特点,结合自然环境建模,研究了基于多Agent的战场角色建模方法,描述了战场角色Agent所需的组件及其功能。设计了一种面向战场角色建模的通用Agent体系结构,并对战场角色Agent的规划、通信和协作等理论和应用问题进行了研究。
The complexity of war game simulation model comes from the complexity of battlefield roles' behavior and battlefield environment, and the system based on multi-agent is an effective approach to solve complex problem. The characteristics and construction of war game simulation model were analyzed. Through integrating behavior modeling and synthetic natural environment (SNE) modeling, the approach of battlefield role modeling based on multi-agent was researched. The required components of battlefield role agent were described. A kind of general agent architecture was designed to simulate battlefield roles. The theory and application issues on planning, communication and teamwork were studied.
出处
《系统仿真学报》
EI
CAS
CSCD
北大核心
2005年第12期2837-2840,共4页
Journal of System Simulation
基金
国家自然科学基金项目(60374065)
关键词
多AGENT
作战仿真
指挥控制
战场角色
综合自然环境
Multi-agent
war game simulation
command and control
battlefield role
synthetic natural environment