摘要
本文研究了在MFC中运用OpenGL进行编程,重构三维实体的方法,论述了利用OpenGL进行三维仿真的优点、仿真几何模型的构建,以及光照、色彩、材质、视口变换和运动方式等问题的处理。该方法已成功地应用于葛洲坝集团三峡三期工程大坝浇筑仿真系统中。
In this paper, a method about how to program in MFC with OpenGL to simulate 3D objects is presented. The value of this algorithm is discussed and the technology of building a geometric model, light and color model are introduced , various other methods are analyzed. The presented algorithm has been successfully used in the 3D simulation software for the building-dam simulation of the Three-Gorges Project.
出处
《计算机工程与科学》
CSCD
2005年第12期65-67,共3页
Computer Engineering & Science