摘要
介绍了OpenGL的基本概念以及以MFC为平台进行OpenGL编程的方法。详细说明了二维地形的制作以及可视化实现步骤。利用建模技术建立了三维地形模型,在场景中使用光照、纹理映射技术,使图像具有较强真实感,并通过键盘,实现人机交互,实现了三维地形可视化。
Basic concept of OpenGL and the method about how to program by using OpenGL based on MFC are introduced.And then the 2-D terrain creation and visualization implementation are explained.3-D terrain model is established through modeling technique,lighting technique is used to improve the graphics' truth in the scene,the exchange between human and computer is realized through keyboard,and the visualization of the 3-D terrain is achieved ultimately.
出处
《海洋地质动态》
2006年第1期34-37,共4页
Marine Geology Letters