摘要
文中设定了一个势能场来描述比赛的情况。在这样的势能场中,球将向势能降低的方向运动。定义了3种势能场:第一种是对球场定义的;第二种是对每一个球员定义的;最后一种是前两种的结合。在实际中运用的是第一种。把这一方法提供给队员让他们用它来做出判断,他们将依靠判断势能的大小来决定球往哪踢。把这种策略与以往的基于逻辑准则的策略进行了比较,基于势能场的策略在很多情况下会做出更好的决定,在其他情况下也不会比以前的策略更差。
Propose a potential field approach to represent a game situation. In a potential field, a ball should be moved according to the gradient of the potential field. There are three kinds of potential fields. One is defined for a game field, and another is defined for each robot. The last one is defined as the combination of the first two. The combined field is used for evaluation of a situation. Applied this method to robot control program. Potential values are used to determine the direction where a robot kicks a ball to. Compared the potential field based strategy and an usual rule based strategy. The potential field based strategy makes better decisions in several cases and hash' t worse decisions than the rule based strategy.
出处
《计算机技术与发展》
2006年第2期142-144,147,共4页
Computer Technology and Development
基金
国家自然科学基金(60273043)
安徽省高校学科拔尖人才基金(05025102)
安徽省自然科学基金(050420204)