摘要
根据手部自身的物理特性和生理特性,采用分层技术,严格按照手部解剖学,先建立其骨骼模型,在此基础上形成肌肉模型,最后在肌肉模型上附加一层皮肤。这样,骨骼运动引起肌肉的变形,随着皮肤也跟着发生相应的变化,使虚拟手模型无论从形状上还是运动上都能达到更高程度的逼真效果。
The purpose of this research is to generate a realistic hand model, which simulates the shape and motion of a human hand. The proposed approach is based on the biophysical characteristics of a hand, such that: first, using layer technique to model the bone structure of a hand based on anatomy study; secondly, modeling the muscle ahove the hones; and lastly, adding a layer of skin on top of the muscle model. In this way, the motion of hone structure causes the deformation of muscles, thereafter, deforms the skin model. The research will explore the model building and simulation literature comprehensively, and improve the modeling technique to a new level.
出处
《计算机技术与发展》
2006年第4期28-29,32,共3页
Computer Technology and Development
基金
北京市教委科技发展计划项目(01KJ129)
关键词
虚拟手
骨骼模型
肌肉模型
皮肤纹理
virtual hand
hone structure model
muscle model
skin texture