摘要
心流是当人们全力投入某种活动时可能获得的一种独特的颠峰体验,以美国心理学家米哈里·齐克森米哈里为代表的研究人员对此进行了深入的研究。本文从定义、研究方法和理论模型等方面对该理论作了简明扼要的介绍。并指出教育游戏设计如能与心流理论善加结合,将可能使娱教软件对学习者产生真正的吸引力。
The flow, on which the researchers represented by U.S. psychologist Mihaly Csikszentmihalyi have made an in-depth study, refers to a particular experience people may experience when they lose themselves in a certain activity This paper makes a succinct introduction to their study, such as the definitions, the methods of investigation, and the theoretic models of the flow, and suggests at last that if the theory of flow can be integrated into the designing of educational game properly, the edutainment softwares may be really attractive to learners.
出处
《远程教育杂志》
2006年第3期74-78,共5页
Journal of Distance Education
关键词
心流理论
体验
娱教
教育游戏
Flow theory
experience
edutainment
educational game