摘要
在纹理图像合成中,邻域窗口的大小是一个重要参数,直接影响着合成图的质量。文章基于平滑图像与差值图像,通过对大量纹理图像和非纹理图像的实验分析,发现了一些规律,并在此基础上提出了一种邻域窗口大小的自动提取算法。试验表明,该方法对规则纹理和随机纹理都具有较好的效果,具有很好的实用价值。
In texture synthesis,the neighborhood size is an important parameter and directly affects the quality of the synthesized result.Based on smoothed and differentiate image,by testing and analyzing on large amount of texture images and no-texture images,we find out some rules and propose an easy algorithm for automatic extracting neighborhood size from the texture sample.Experiments demonstrate the algorithm can obtain good results on both regular texture and stochastic texture and has much practical value.
出处
《计算机工程与应用》
CSCD
北大核心
2006年第20期199-202,共4页
Computer Engineering and Applications
基金
国家863高技术研究发展计划资助项目(编号:2002AA133030)
关键词
纹理合成
纹理图像
邻域窗口
纹理基元
texture synthesis,texture image, neighborhood window,texels