摘要
介绍了OpenGL的基本知识,阐述了OpenGL与VC++应用接口的建立步骤以及如何设置OpenGL的绘制环境,从而实现OpenGL在VC++开发环境下编程.
The basic theory of OpenGL was introduced, the steps through which API was built between OpenGL and VC++ and how to set thedrawing environments of OpenGL were expounded. Thus, OpenGL programming using VC++ is realized.
出处
《山东理工大学学报(自然科学版)》
CAS
2006年第4期36-38,42,共4页
Journal of Shandong University of Technology:Natural Science Edition
基金
山东省自然科学基金资助项目(2004ZX33)