摘要
主要介绍一种NURBS曲面的有限元网格三角剖分算法。首先讨论NURBS曲面的离散算法,接着在此基础上,提出了利用网格前沿技术剖分NURBS曲面的算法。
A general algorithm for generating finite element mesh of NURBS surface is presented in this paper.First,algorithm for tessellating a NURBS surface is discussed.Then,advancing front technique of NURBS surface is proposed.Using this algorithm,elements and nodes can be generated at the same phase.
出处
《计算机辅助设计与图形学学报》
EI
CSCD
北大核心
1997年第4期289-294,共6页
Journal of Computer-Aided Design & Computer Graphics