摘要
提出一种基于径向基函数的虚拟人脸合成方法。该方法根据正侧面图像获取人脸特征点的三维数据;利用基于径向基函数的散乱数据插值方法对通用人脸模型进行整体变形得到特定的人脸模型,并对模型进行Bezier磨光;将合成的人脸无缝拼接纹理图映射到特定的人脸模型。实验结果表明,合成的虚拟人脸具有较强的真实感。
A method of synthesizing a virtual human face is presented, Firstly, the 3D data of feather points on the human face are obtained from front and side photographs; then the scattered data interpolation based on radial basis function (RBF) is used to morph a generic face model and the specific face model is generated after Bezier polishing is used; finally the synthetic texture image is mapped onto the specific face model. The experimental result indicates that the synthetic human face is of better reality.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第18期4422-4423,4465,共3页
Computer Engineering and Design