摘要
参数化是三维游戏模型制作的一个基本原则,是曲面拟合过程中的关键技术。提出一种新的网格曲面参数化算法,为非凸曲面构造凸边界,结合均值坐标参数化方法进行参数化,最后应用到游戏引擎的建模模块中,实验说明了算法的可行性和高效性。
Parameterization is the basic principle of 3D games modeling and the crucial technique in surface fitting, A new algorithm for mesh parameterization was proposed, Attach a convex boundary for non-convex mesh and then parameterize the interior vertices based on mean value coordinate method, This algorithm was applied to the modeling module of game engine, and the experimental results demonstrate the feasibility and efficiency of the method,
出处
《计算机应用》
CSCD
北大核心
2008年第3期787-789,共3页
journal of Computer Applications
基金
国家863计划项目(2006AA01Z335)
四川省科技攻关计划(04GG006-028)
关键词
曲面
参数化
均值坐标
虚拟边界
surface
parameterization
mean value
virtual boundary