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直接体绘制加速算法综述 被引量:4

A Survey of Accelerating Direct Volume Rendering
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摘要 针对当前体绘制存在的软件加速算法,将其分为空间剖分技术、光线相关、物空间相关和基于图像绘制技术等四类,分别介绍其算法基本内容。最后利用MIN-MAX八叉树加速算法设计一个直接体绘制系统。 The purpose of this paper is to present a survey of recent publication concerning accelerating direct volume rendering by software.These techniques are described in four profiles:space dividing,ray coherence,object coherence and image based rendering.Finally,a direct volume rendering system is designed based on min-max octree.
出处 《计算机与数字工程》 2008年第3期28-30,73,共4页 Computer & Digital Engineering
关键词 三维可视化 直接体绘制 加速算法 3D visualization,direct volume rendering,accelerating rendering
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