摘要
提出了一种基于视点的纹理渲染的方法.根据与视点相关和视觉重要度来选择相应分辨率的纹理,结果显示这种方法能有效地有效的减少纹理的渲染量,同时保证了显示的质量.
In this article ,a new approach based on the view is presented to render the texture. The developed method is according to the viewpoint and the importance of the texture on view to select the differient texture. The test results show that this method can improve computing efficiency,and also can meet the request of display quality.
出处
《湖北工业大学学报》
2007年第6期48-50,共3页
Journal of Hubei University of Technology
关键词
纹理层次细节
视点
多分辨率
LOD
level of detail texture
viewpoint
multi-resolution
Level of Detail(LOD)