摘要
介绍了一种模拟波干涉的方法.在OpenGL虚拟现实开发技术平台和VC++编程环境下,依据波的传播和叠加特性,结合模块化设计理念,把现实存在的质点抽象成一个数学模型.通过控制每一时刻每个质点的运动方向和速度,确定质点的位置并由显示器实时绘制出来,实现了对高中物理实验中波的传播和干涉的模拟,有利于学生对波学原理的理解,提高教学效果.
A method of the simulation of the waves was introduced,it simulated the phenomenon of wave's spread and interference of physics experiment during senior high school. Under the virtual reality exploitation technique flat OpenGL and programming environment of VC++, every particle that in reality can be abstract to a mathematical model. The system can control every par- ticle's move orientation and speed, and confirm particle's location based on wave's characteristic of spread and interference and the modularization design idea. It is useful for student to understanding wave's theory and improving teaching effect.
出处
《山东理工大学学报(自然科学版)》
CAS
2008年第5期101-104,共4页
Journal of Shandong University of Technology:Natural Science Edition