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物理引擎与图形渲染引擎绑定的研究与实现 被引量:11

Research and implementation of binding of physics engine and graphic rendering engine
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摘要 近年来,物理引擎在计算机仿真模拟和游戏应用等领域扮演着越来越重要的角色。一款专业的图形渲染引擎与物理引擎相融合,能够更好地体现出虚拟现实场景的逼真性。在对国外专业的面向对象图形渲染引擎和牛顿物理引擎的基本内容和设计原理进行研究的基础上,分析了如何有效地将物理引擎与图形渲染引擎相互绑定,并给出了绑定系统的类库结构及实现方法。最后在实现的绑定平台下构建出了两个体现物体物理特性的虚拟场景。 In recent years, physics engine plays a more and more important role in areas of computer simulation, computer games and so on. With the amalgamation of professional graphic rendering engine and physics engine, the more natural effect of the virtual reality scene is displaied. The basic contents and design principles of object-oriented graphics rendering engine and Newton game dynamics is researched, and how to bind these two kinds' engines is analyzed. And the class library' s structure and implementing method of the binding system is given. Finally, there are two instances about the virtual scene based on the binding platform, which display physics attributes of virtual objects.
出处 《计算机工程与设计》 CSCD 北大核心 2008年第21期5580-5582,5620,共4页 Computer Engineering and Design
关键词 物理引擎 面向对象图形渲染引擎 牛顿物理引擎 绑定 碰撞检测 physics engine OGRE Newton game dynamics binding collision detection
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参考文献7

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