摘要
介绍了具有代表性的基于物理的建模方法,包括欧拉网格法、质点弹簧系统、有限元法、边界元法、平滑粒子流体动力学、无网格法以及细胞自动机等。讨论了相关连续现象的模拟,如流体、气体、火焰、熔岩流和熔化物等。总结了可变形体模拟的相关应用领域,包括弹塑性材质变形与断裂、布料与薄壳模拟、沙堆与泥浆动画、交互式娱乐等,展望了未来的发展方向。
Physical-based deformable models have been popular in the field of computer graphics. The most significant contributions were presented including Euler method, mass-spring system, finite element, boundary element, smoothed particle hydrodynamics and meshfree method. The connection to the simulation of other continua was also discussed, such as fluid, fire, gas, lava flow and melting objects for completeness. Finally, the areas of application were summarized, such as elastoplastic deformation and fracture, cloth and thin shell simulation, sand and mud animation, interactive entertainment. Future research areas were also described.
出处
《计算机应用》
CSCD
北大核心
2008年第12期2991-2993,2997,共4页
journal of Computer Applications
基金
国家863计划项目(2006AA01Z335
2007AA01Z322)
关键词
形变
基于物理的动画
弹性
塑性
布料
deformation
physical-based animation
elastic
plastic
cloth