期刊文献+

基于VR的航天发射视景仿真系统设计与实现 被引量:4

Design and Realization of Aerospace Launch Scene Simulation System Based on VR Technology
下载PDF
导出
摘要 针对如何构建一个虚拟的航天发射训练平台的现实问题,设计出一种基于虚拟现实技术(Virtual Reality,VR)的航天发射视景仿真系统;介绍了该视景仿真系统的逻辑结构和网络结构,采用三角形面片法构建发射场的地形地貌,并通过纹理映射使地形地貌更加逼真;利用图像和3D图形混合建模的方法构建发射场的设施;运用粒子系统原理,设计出发射火箭的火焰模型。通过Vega仿真软件进行系统集成和渲染,使整个仿真系统得到实现;实践证明,该仿真系统能够实时仿真卫星发射的全过程,为实时指挥、判读提供辅助决策支持平台,具有极大的应用价值。 According to the actuality of building a virtual aerospace launch training system, an aerospace launch scene simulation system based on VR (Virtual Reality, VR) technology is designed. The logic structure and network structure of the system are introduced. By the method of triangle surface the terrain and physiognomy of launch center is established, and by veins mapping the models of terrain and physi ognomy appear vividly. The establishments of launch center are constructed by the method of image and 3D figure mixed. Through applying particle principle, the flame model of the rocket is provided. Finally, the scene simulation system is realized by the integration and romance of Vega software. The practices demonstrate that the system can simulate the process of satellite launch, and provide the support of the real --time command and decision. The system is valuable for the other simulation system building.
作者 陈永彬
出处 《计算机测量与控制》 CSCD 2008年第12期1903-1906,共4页 Computer Measurement &Control
关键词 虚拟现实 航天发射 视景仿真 地形建模 virtual reality aerospace launch scene simulation landform modeling
  • 相关文献

参考文献6

  • 1蒋庆全.国外VR技术发展综述[J].飞航导弹,2002(1):27-34. 被引量:75
  • 2Pakeshi A, Yuzo K, Masayuki N. Generating 2- Dimensional flame image in computer graphics [J]. The Institute of Electronics, Information and Communication Engineers Transactions. 1991, 74 (2): 457-463.
  • 3张军 冯振声.粒子系统在导弹飞行尾焰图形仿真中的应用.计算机工程与应用,2002,(12):182-183.
  • 4李军,王绍棣,常建刚,孙知信,王汝传.基于Vega的视景驱动软件的分析与设计[J].系统仿真学报,2003,15(3):397-400. 被引量:59
  • 5Ederick Wieland, AlexSzabo, Naval Research Lab. Jone Haynes. Object-Oriented Design of a Scene Generation Simulation[A]. Proceedings of the 1994 Computer Simulation Conference [C]. 1995, 174-180.
  • 6白晶,徐毓,金宏斌.多传感器数据融合仿真系统的设计与实现[J].计算机测量与控制,2004,12(11):1079-1081. 被引量:6

二级参考文献17

  • 1[1]Vega Programmer's Guide Version 3.3 for Windows NT. MultiGen- Paradigm, Inc [EB/OL]. http://www.multigen-paradigm.com, 1999.
  • 2[2]Al Williams. MFC Black Book [M]. Coriolis Group, Inc. 1999.
  • 3[3]Erich Gamma, et al. Design Patterns: Elements of Reusable Object-Oriented Software [M]. Addison Wesley Longman, Inc. 1995.
  • 4[4]Bruce Eckel. Thinking in C++[M]. Prentice Hall. 1995.
  • 5[5]Edward Yourdon, Carl Argila. case studies in OBJECT ORIENTED ANALYSIS & DESIGN[M]. Prentice Hall, 1996.
  • 6[6]SCHACH S R. CLASSICAL AND OBJECT-ORIENTED SOFTWARE ENGINEER WITH UML AND C++, FOUTH EDITION [M]. McGraw-Hill Book Co, 1999.
  • 7[7]David A. Solomon. Inside Windows NT, 2nd Edition [M]. Microsoft Press, 1998.
  • 8[8]Richter Jeffrey. Programming Applications for Microsoft Windows, Fourth Edition [M]. Microsoft Press, 1999.
  • 9[9]MSDN Library - July 2001[Z]. Microsoft Co. 2001.
  • 10徐毓 华中和 周焰.雷达网数据融合[M].北京:军事科学出版社,2002..

共引文献137

同被引文献22

引证文献4

二级引证文献8

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部