摘要
介绍了大型网络游戏的服务器架构,基于架构提出了一个基于闭环排队网络的性能模型。给出了用平均值分析(MVA)求解该模型的算法,以及估计算法所需的性能参数的方法。模拟试验显示出,服务器系统的平均响应时间大致随着用户数量的增多成线性增长。通过模型计算出的结果与实验结果基本一致,从而验证了模型的有效性。
Introduced the server side architecture of Massively Muhiplayer Online Games, and proposed its performance model based on a closed queuing network according to the architecture. A mean value analysis (MVA) algorithm to solve the performance model was given, together with the methods to get the parameter witch the model need. The experiment shows that the average respond time grows linearly with the number of users. The derived results from performance model are identical with the experiment, so that the effectiveness of this performance model is verified.
出处
《微计算机应用》
2009年第3期1-4,共4页
Microcomputer Applications
关键词
大型网络游戏
多层架构
性能评价
闭环排队网络
Massively Multiplayer Online Games ( MMOG), multi - tier architecture, performance evaluation, closed queuing network