摘要
本文提出了一种基于P2P技术的多媒体网络会议设计模型,该模型采用Chord协议组织节点和实现节点路由定位,将服务器的职能分布到P2P Overlay的各节点上,并根据节点的异构性将它们分为普通节点和超级节点,各节点根据自身能力各尽所能,使网络资源得到充分利用,可有效解决C/S模式下中央服务器带来的性能瓶颈问题。仿真实验表明该网络会议系统模型具有负载均衡、易于扩展和高效的资源定位等特点。
This paper proposed a conference model based on P2P technology, which adopted Chord protocol to distribute the server function to many nodes in the network. Meanwhile, the system divided nodes into two parts: super nodes and ordinary nodes according to their ability, so as to take advantage of their abilities and eliminate the problem of server bottleneck in C/S structure. Simulation proved the advantage of load balancing, tolerance of fault and high scalability.
出处
《电信科学》
北大核心
2009年第3期44-48,共5页
Telecommunications Science
基金
国家自然科学基金
福建省自然科学基金计划
国家人事部留学人员创业基金资助项目