期刊文献+

互动与叙事:从类电影互动游戏《消逝》看线性叙事在数字时代的衍生发展

The Development of Linear Narrative in Digital Era
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摘要 在数字媒体大行其道的今天,让叙事成为人机交流之下共同产生的交互式叙事成为游戏、网络等媒体内容创作的流行趋势之一。本文借由类电影互动游戏《消逝》(Faade)来描摹游戏中叙事(narrative)与互动(interactivity)的结合体,提出数字媒体玩家(终端用户)通过对新技术的肢体实际参与能够创造出一种"后线性"叙事模式,并构想它将成为传统叙事艺术在数字媒体时代继续衍生发展的主要形态。
作者 王贞子
出处 《当代电影》 CSSCI 北大核心 2009年第5期102-105,共4页 Contemporary Cinema
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参考文献8

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