摘要
介绍了利用OpenGL实现三维图形绘制的基本编程框架和方法,对OpenGL中光照、材质、投影等关键技术的应用方法进行了重点阐述。简要介绍了利用3D Studio Max构建复杂模型,以降低用OpenGL构造复杂模型难度、减少建模工作量的方法。
This article introduces basic programming framework and methods of drawing 3D graph by OpenGL and details applications of some important technologies of OpenGL, such as illumination, material, projection, and so on. And then establishing complex model by 3D Studio Max is interpreted to simplify establishing by OpenGL and induce workload of modeling.
出处
《软件导刊》
2009年第7期168-170,共3页
Software Guide
关键词
OPENGL
管线
图元
光源
材质
投影
OpenGL
Pipeline
Primitive
Optical Source
Material
Projection