摘要
分形树的生成算法是自然景物模拟中的热点问题,针对目前生成算法中的运行显示速度慢,树形变化少,颜色单一等问题,提出了一种可控随机变换的分形树生成算法.该算法对分形树的生成参数进行随机控制.给出了该算法的核心思想及实现过程,仿真实验得到了较好的生成显示速度及多姿态、多色彩的具有三维真实感的分形树.算法具有一定的通用性并可为其他自然景物的模拟提供较高的研究参考价值.
An algorithm of fractal tree is hot research area in nature scenery simulation. We present a generate algorithm of fractal tree by a controllable random transform method, which would resolve some problem about drawing fractal tree. The algorithm has an ability to control parameters of generate tree random. The paper introduce the basic principles and implementation of the algorithm. The experiment received the fast running and display of speed, and multicoloured and 3D effect. The algorithm has an reference value to other nature scenery simulation.
出处
《微电子学与计算机》
CSCD
北大核心
2009年第12期38-40,共3页
Microelectronics & Computer
基金
江西省自然科学基金项目(2007GZS0472)
关键词
分形树
可控随机变换
生成算法
fractal tree
controllable random transform
generate algorithm