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一种基于曲面纹理合成的改进方法 被引量:1

An Improved Method of Surface Texture Synthesis
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摘要 舒恒等人在2007年提出一种新的纹理合成算法,虽然对大部分曲面纹理合成有不错的效果,但合成时会出现大量的约束面,搜索匹配约束面会耗费很多的时间,本文采用人工智能中的粒子群算法(PSO)搜索约束面,在保证合成质量的基础上,大大提高了合成速度,达到实时的效果。 SHU Heng proposed a new texture synthesis method in 2007.The method obtains good results for most of the surface texture synthesis,but there are a large number of synthetic bound planes for which it takes lots of time to search using this method.The paper uses Particle Swarm Optimization (PSO) in order to search bound planes fast.PSO improves the speed of synthesis so as to achieve real-time results,at the same time,ensures the quality of synthesis.
作者 解慧 余雪丽
出处 《微计算机信息》 2010年第1期185-187,共3页 Control & Automation
基金 基金申请人:余雪丽 项目名称:视觉听觉跨模态相干性协同学习算法研究 基金颁发部门:国家自然科学基金委员会(60873139) 基金申请人:冯秀芳 项目名称:视觉听觉跨模态语义相干性算法研究 基金颁发部门:山西省自然科学基金(2008011040)
关键词 粒子群算法 约束面 曲面纹理合成 Surface texture synthesis PSO bound plane
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参考文献5

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共引文献5

同被引文献11

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