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虚拟现实中的物理引擎ODE与虚拟引擎OSG结合探讨 被引量:3

Discussion on the Combination of Open Dynamics Engine and Open Scene Graph in Virtual Reality System
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摘要 随着社会的进步和科技的发展,传统技术及其赖以生存的经营方式正渐渐地发生细微的变化,这在混沌学里被视为事情发生质变的一个不可忽视的因素。同样,开源物理引擎(open dynamics engine)与虚拟引擎(openscene graph)在这种变化中积极地上演着自身的角色,并不断拓展自己的"势力范围"。本文分别从两个引擎的角度进行了阐述,并将两者进行了有效地绑定,构建出能体现物理特性的虚拟环境。 Along with the progress of society and the development of technology ,traditional technique and the manner of its operating has changed gradually. In Chaology,it has to be defined as important element of the change. Open source plays particular role on it, such as open dynamics engine and open scene graph. This paper describes them seperately, then, makes a binding between them for constructing virtual reality that contains physical property.
出处 《测绘与空间地理信息》 2010年第1期66-68,72,共4页 Geomatics & Spatial Information Technology
基金 黑龙江省重大科技攻关项目(GA06A101-04)资助
关键词 虚拟引擎 物理引擎 场景 碰撞检测 virtual engine physical engine scene collision detection
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