摘要
随着3G网络的快速发展和3G终端的迅速普及,无线网络游戏正迎来黄金发展期。而无线终端本身的特点决定了无线网络游戏不能套用传统电脑游戏的开发模式,需探索一种适合无线网络的开发方案。结合工程开发实践,提出了一种四层结构的无线网络游戏的服务端架构,并详细介绍了它的基本架构、通信协议、多线程模型等相关内容。
With the rapid development of 3G networks and quick permeation of 3G terminals,there comes the golden era for wireless online games development.The characteristic of wireless terminal determines that the development of wireless online games cant borrow the development model of traditional computer games,there has the need to explore a developing scheme suitable for the wireless networks.In this article,in combination with the practice of project development,we presented a server architecture with four-tiered structure for wireless online games,and expounded its infrastructure,communication protocols,multi-threading model and other related contents.
出处
《计算机应用与软件》
CSCD
2010年第11期157-159,162,共4页
Computer Applications and Software
关键词
服务器
无线网络
服务器端架构
四层结构
Server
Wireless networks
Server architecture
Four-tiered structure