摘要
为实现三维虚拟世界中二维平面动态实时渲染,提出一种有效的方法并通过实验验证了其可行性。通过在三维虚拟环境中加载该方法,不仅可以实现用户与三维环境中图像交互,而且可以在该系统上集成传统的二维图像业务,弥补了当前三维虚拟世界技术对二维平面业务支持不足的缺点。
This paper gave a solution to render the 2D timely in the 3D visual reality,and testified the feasibility of this solution.To load the solutions in the 3D visual reality not only can realize users' interaction with the 3D environment,but also can integrate the excellent 2D applications in 3D visual reality which can cover the defects that current 3D visual reality has little support to the 2D applications.
出处
《计算机科学》
CSCD
北大核心
2011年第6期279-282,共4页
Computer Science
基金
国家自然科学基金项目(60873192)资助
关键词
三维虚拟现实
平面绘图
纹理映射
坐标变换
实时渲染
3D visual reality
Dimensional painting
Texture mapping
Coordinate transformation
Real time render