期刊文献+

三维视景仿真系统中仿真过程管理的研究 被引量:3

Research on Simulation Process Management of a Three-Dimensional Visual Simulation System
下载PDF
导出
摘要 三维视景仿真系统的仿真过程管理一直是计算机图形学领域的热点之一。三维视景仿真系统的研究主要集中在虚拟环境的真实性方面,仿真过程管理的研究还没有被很好地解决。文中按照功能将三维虚拟视景仿真系统分为七个模块:数据输入、键盘输入、配置文件、消息映射、场景控制、仿真环境显示、数据记录;又从用户角度划分出三个模块:输入模块、处理模块和输出模块。同时,文中提出了配置文件和三维模型XML描述两种关键方法,分别用来存储仿真环境相关数据和简化模型调用方式,提高了虚拟仿真系统的通用性。此方法在三维视景仿真系统的开发过程中成功地进行了应用。 The simulation process management of the three-dimensional visual simulation system has been a hot research field in computer graphics. The research of three-dimensional visual simulation systems mainly focuses on the authenticity of the virtual environment, however,the research on the simulation process management has not been well addressed. According to the functions, the three-dimensional virtual visual simulation system is divided into seven modules:data input, keyboard input, configuration files, message mapping, scene control,simulation environment display ,data recording;And from the user' s points of view ,it' s divided into three modules:input mod- ule, processing module and output module. At the same time,proposed two key methods, the configuration files and the XML descriptions of the three-dimensional models;They are used to store the simulation environment-related data and to simplify the calling of the models respectively, which improves the versatility of the system. This method has been applied successfully in the developing process of the three -dimensional visual simulation system.
出处 《计算机技术与发展》 2012年第1期21-24,28,共5页 Computer Technology and Development
基金 国家自然科学基金(60803158)
关键词 OPENGL 视景仿真 模型管理 仿真过程管理 OpenGL visual simulation model management simulation process management
  • 相关文献

参考文献9

二级参考文献49

  • 1廖中石,杨化超.基于OpenGL的三维地形实时动态交互显示[J].现代测绘,2004,27(3):43-44. 被引量:10
  • 2石琼,沈春林,谭皓.基于OpenGL的三维建模实现方法[J].计算机工程与应用,2004,40(18):122-124. 被引量:22
  • 3王丹,平西建.OpenGL在深度数据的三维表面重建中的应用研究[J].计算机工程与应用,2004,40(17):129-131. 被引量:3
  • 4TreGLia D.游戏编程精粹3[M].张磊译.北京:人民邮电出版社,2003.
  • 5Hearn D.计算机图形学(第3版)Computer Graphics with OpenGL英文版[M].北京:电子工业出版社,2004.
  • 6..OpenGL Programing Guide(Red Book)英文版[EB/OL]..http://www.gameres.com/,,2002-03..
  • 7PetzoldC.Windows程序设计[M].北京:北京大学出版社,2002..
  • 8W.F.H. Jimenez, C. Esperanca, A. F. O. Antonio. Efficient algorithms for computing conservative portal visibility information.Computer Graphics Forum, 2000, 19(3): 499~506.
  • 9D. Luebke, C. Georges. Portals and mirrors: Simple, fast evaluation of potentially visible sets. Symposium on Interactive 3D Graphics'95. Monterey, California: ACM Press, 1995. 105~106.
  • 10R. Yagel, W. Ray. Visibility computation for efficient walkthrough of complex environments. Presence, 1995, 5( 1 ) : 45~60.

共引文献40

同被引文献23

  • 1祝明,杨然.三维视景仿真系统的软硬件开发研究[J].飞机设计,2012,32(1):39-42. 被引量:2
  • 2刘贤梅,黄静,刘晓明.三维动画技术与三维虚拟技术的研究[J].计算机仿真,2004,21(9):127-130. 被引量:31
  • 3Leblanc L, Houle J,Poulin P. Component-based modeling of complete buildings [ C ]//Proceedings of Graphics Interface. Waterloo:Canadian Human-Computer Communications Socie- ty School of Computer Science, University of Waterloo ,2011 : 87 -94.
  • 4Benes B, Stava O, Mech R, et al. Guided Procedural Modehng [ J ]. Computer Graphics Forum,2011,30 (2) :325-334.
  • 5Longay S, Runions A, Boudon F. TreeSketch : interactive pro- cedural modeling of trees on a tablet[ C ]//Proceedings of the International Symposium on Sketch- based Interfaces and Modeling. Switzerland: Eurographics Association Aire- la- Vine,2012 : 107-120.
  • 6Kelly T, Wonka P. Interactive architectural modeling with pro- cedural extrusions[ J ]. ACM Transactions on Graphics, 2011, 30(2) :14-28.
  • 7Talton J O, Lou Y, Lesser S, et al. Metropolis procedural mod- eling[ J ]. ACM Transactions on Graphics, 2011,30 ( 2 ) : 1 - 14.
  • 8Bidarra R, de Kraker K J, Smelik R M, et al. Integrating se-mantics and procedural generation : key enabling factors for de- clarative modeling of virtual worlds [ C ]//Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content. France : Inria Sophia Antipolis - M6diterran6e ,2010.
  • 9Smelik R M, Tutenel T, de Kraker K J, et al. Semantic 3D media and content:a declarative approach to procedural mod- eling of virtual worlds[ J]. Computers and Graphics,2011,35 (2) :352-363.
  • 10Benes B, Massih M A, Jarvis P, et al. Urban ecosystem design [ C ]//Proc of Symposium on Interactive 3D Graphics and Games. New York : ACM ,2011 : 167-174.

引证文献3

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部